Bearing in mind that she is a trained counsellor, shouldn't Riker have called for Troi immediately, and I do mean immediately here, the minute that he realised the potential danger to the guy who jumped into the plasma stream? In fact, shouldn't she have been called before Riker and Worf?
Incidentally, I think we can assume that he didn't jump because he was fed up with his cramped living conditions. His quarters seemed very roomy to me, perhaps unnecessarily so. Still, if you are in deep space for an unknown length of time, I suppose it pays to be comfortable.
Twice, Troi is surprised by the dead guy's boss-lady. How can Troi be surprised by anyone? Surely she can sense that they're there?
Speaking of Troi, (who we might care to notice finds a seat at the rear console while the zombies stand), how can she not sense Worf's attraction to her?
Another bottle show, this, and they even skimp on the effects. When Troi replicates some tea, we hear the sound effect we associate with replication (it's funny what we've come to take for granted over the years, isn't it?), but we don't get to see it arrive. Save money! Save money!
And at this point, it should be born in mind that so far the Troi\Worf relationship still hasn't actually happened because it was all in Troi's mind. Hmmm.
Descent Part Two Liaisons Interface Gambit Part One Gambit Part Two Phantasms Dark Page Attached Force of Nature Inheritance Parallels The Pegasus Homeward Sub Rosa Lower Decks Thine Own Self Masks Eye of the Beholder Genesis Journey's End Firstborn Bloodlines Emergence Preemptive Strike All Good Things Part One All Good Things Part Two